Street FighterThe
Movie arcade version of Street Fighter: The Movie differs from the
previous Street Fighter II games in several ways. The game gives a
greater emphasis towards air combos or “juggling” than previous games:
the player can continuously attack their opponent while they’re falling
in the air with a series of attacks. Additionally, players can cancel
any Special Move while performing it into another Special Move. This can
even be done with projectile attacks. Many of the returning Street Fighter
characters feature new Special Moves exclusive to the game, such as
Bison’s “Electric Arc”, Cammy’s “Whip Choke”, and Guile’s “Handcuff” (a
Special Move based on a glitch in the original Street Fighter II).
Characters such as Zangief and Balrog now have the ability to deflect
projectile attacks back to their opponent. Many of these new Special
Moves require for the player to hold down a specific attack button,
input a directional-based command on the joystick and then release the
button. The method for grappling attacks was
reversed for the game: perform the throw command while holding the
joystick towards an opponent will throw the opponent to the opposite
direction and vice versa. Player has the option of inputting a specific
command to “escape” a throw with no damage or perform a “counter throw”.
However, a character can counterattack a “counter throw” by performing a
“reverse”, while reversing a counter throw can ultimately be countered
with a “slam master” technique.